I am no longer associated with Wadjet Eye Games.
In truth, I haven't been working full time for Wadjet Eye since April 2016. Shardlight was a commercial success, but a series of unfortunate circumstances meant I wasn't affordable anymore, and so I had to be let go. There was no animosity or ill-will, but we decided to keep it quiet to avoid questions, especially having just launched a successful game.
Dave Gilbert graciously said he'd be willing to publish my next game, which I had already pitched to him, and which you now may know as Lamplight City. I've been working on it full time but solo over the past year and change. As time has gone on, Dave has played builds of the game and made suggestions, although it's become clearer and clearer that our creative visions for the game haven't lined up.
And so, we decided it was for the best not to go forward with Wadjet Eye publishing the game. This was a mutual decision, and again, no animosity or ill-will exists between us. Sometimes things just don't work out.
As for the future of Lamplight City, I'm still figuring that out. I've already reached out to another publisher, but I'm taking it step by step. Rest assured, the game will still see the light of day, and I will continue working diligently on it.