The past few weeks I've been working exclusively on animations for the game, this coming after playing it and writing down a list of all the necessary (and not so necessary) animations. In the past when I was working on freeware games like the Ben Jordan series, animation was always something that tended to take something of a back seat. Since they were freeware, it was a lot easier to sacrifice the more complex and time-consuming animations I may have wanted to include with the excuse that since nobody would be paying for the game, they wouldn't mind so much if they weren't included.
Now that I'm working on something commercial, animations are much more important. This isn't to say that I'm loading up the game with animation just for the sake of it only because the game is commercial, but it does mean that I need to do a bit more showing rather than telling. Luckily, having made the Ben Jordan games over the past 10 years has given me quite a bit of practice, so animating isn't as daunting a task as it used to seem.
In other news, I am starting the process of casting voices for the game, which is great, because it means the light at the end of the tunnel is getting slightly bigger. This will be my first time working with a casting director, as well as with exclusively live actors (as opposed to having some or most of the roles done remotely) so it's pretty exciting.
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