Lately, I have been practicing my art skills in an attempt to grow and improve, and have been able to identify my own personal strengths and weaknesses. When it comes to drawing people or faces, I find that working in high resolution becomes way more tricky than working in low resolution. I've been used to working in low res in all the time I've been making games, that it just feels the most natural now. This isn't to say that I've always been good at low res portraits. I cut my teeth on the Ben Jordan games, and looking back at the early ones, the character portraits are pretty terrible.
|Why the long face?|
|Simon's facial proportions somewhat resemble that of a human being.|
|I want you to have some proper facial lighting, that's what.|
|Ben now carries a blacklight with him wherever he goes.|
|Not too shabby.|
|Done in roughly 30 minutes. Not even 30 hours could have saved him.|
|Less than 10 minutes and he looks more human.|
As you can see, there's lots of room for improvement, but that's what practice is for.